Answer by Plastic Ant
Hi, we've written a 3ds Max plugin for exporting the PhysX information into the exported FBX file. You can then access that information in AssetImporter, the whole process becomes fully automated. It...
View ArticleAnswer by Lucas Meijer 1
Hey, I'm the guy from that video :). Unfortunately some of the techniques discussed in that video are not yet available in Unity iPhone. For your specific usecasce I would use...
View ArticleAnswer by Plastic Ant
Hi, we've written a 3ds Max plugin for exporting the PhysX information into the exported FBX file. You can then access that information in AssetImporter, the whole process becomes fully automated. It...
View ArticleAnswer by Lucas Meijer 1
Hey, I'm the guy from that video :). Unfortunately some of the techniques discussed in that video are not yet available in Unity iPhone. For your specific usecasce I would use...
View Article