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Channel: Answers for "What inputs do i have with .fbx models through AssetPostProcessor's?"
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Answer by Plastic Ant

Hi, we've written a 3ds Max plugin for exporting the PhysX information into the exported FBX file. You can then access that information in AssetImporter, the whole process becomes fully automated. It...

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Answer by Lucas Meijer 1

Hey, I'm the guy from that video :). Unfortunately some of the techniques discussed in that video are not yet available in Unity iPhone. For your specific usecasce I would use...

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Answer by Plastic Ant

Hi, we've written a 3ds Max plugin for exporting the PhysX information into the exported FBX file. You can then access that information in AssetImporter, the whole process becomes fully automated. It...

View Article

Answer by Lucas Meijer 1

Hey, I'm the guy from that video :). Unfortunately some of the techniques discussed in that video are not yet available in Unity iPhone. For your specific usecasce I would use...

View Article
Browsing index pages (4 articles)


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